IB Physics SL topic guide

Space, Time and Motion

Space, Time and Motion is a core part of IB Physics SL. This guide connects the syllabus ideas behind Kinematics, Forces and Momentum, Work, Energy and Power, shows how they appear in worked problems, and points you to the formulas and full lessons needed for exam revision.

What you will learn

Space, Time and Motion syllabus outline

The units below follow the structure used in the full Study to Learn course. Use the outline to identify exactly which idea needs attention, then work through the public example before continuing to the complete lesson path.

A.1

Kinematics

Displacement, Velocity & Acceleration · SUVAT Equations & Projectile Motion · Relative Motion & Frames of Reference

A.2

Forces and Momentum

Newton's Laws of Motion · Momentum & Impulse · Friction, Drag and Terminal Velocity

A.3

Work, Energy and Power

Work and Energy · Power and Efficiency · Energy Sources and Transformations

Free worked preview

Displacement, Velocity & Acceleration

This complete preview comes from the Kinematics unit. It introduces the core language, shows the method in context, and gives you a real example of the lesson quality before you create an account.

Displacement, Velocity & Acceleration

Kinematics is the first topic you encounter in IB Physics because it supplies the mathematical language for describing every kind of motion — from the free-fall of an apple to the orbital velocity of a satellite. You will build directly on these definitions when you later use SUVAT equations, analyse projectile paths, and eventually derive the centripetal acceleration of circular motion. By the end of this lesson you will confidently distinguish distance from displacement, read s–t and v–t graphs, and explain exactly what acceleration means in terms of changing velocity, with or without a sign change.

Kinematics describes motion without reference to its cause. IB Physics HL distinguishes scalar quantities (magnitude only) from vector quantities (magnitude and direction).

ScalarVector EquivalentSI Unit
Distance dDisplacement sm
Speed vVelocity vm s⁻¹
Acceleration am s⁻²
Core Definitions
Average velocity is the total displacement divided by the total time taken. In symbols, with Δ meaning "change in":
vav=ΔsΔtv_{av} = \frac{\Delta s}{\Delta t}
where
Δs\Delta schange in displacement = final position − initial position (m)
Δt\Delta ttime interval (s)
vavv_{av}average velocity (m s^{-1})
Instantaneous velocity is the velocity at one specific instant — found by making Δt infinitesimally small. In calculus notation: v=ds/dtv = ds/dt

Acceleration is the rate of change of velocity:
a=ΔvΔta = \frac{\Delta v}{\Delta t}
where
Δv\Delta vchange in velocity = final velocity − initial velocity (m s⁻¹)
Δt\Delta ttime interval (s)
aaacceleration (m s^{-2}) — negative value means the object is slowing down (if moving in +ve direction)

Motion Graphs

  • Displacement–time (s–t): gradient = instantaneous velocity; curved line = non-uniform velocity
  • Velocity–time (v–t): gradient = acceleration; area under graph = displacement (signed)
  • Acceleration–time (a–t): area under graph = change in velocity
Common ErrorA negative gradient on a v–t graph means deceleration — but the object is still moving forward if v is positive. The object reverses direction only when v crosses zero.
Worked Example A car accelerates uniformly from rest to 24 m s⁻¹ in 6 s, then travels at constant speed for 10 s.

Displacement (acceleration phase) = area of triangle = ½ × 6 × 24 = 72 m
Displacement (constant phase) = 24 × 10 = 240 m
Total displacement = 312 m

Reviewed by the Study to Learn editorial team · Updated 2026-07-24